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<!--T:1--> <noinclude>本页面列出了各种赫拉迪克方块合成公式,以及与原版游戏对比的不同之处。要知道,原版游戏中很多合成公式非常有用,但也有一些没啥用。</noinclude> <!--T:2--> == 宝石和符文公式 == [[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]] [[File:Stacking2.gif|224px|thumb|combining two stackable items]] [[File:Unstacking.gif|400px|thumb|unstacking an item]] [[File:Transmut-flawlessgem.gif|260px|thumb|upgrading stacked items]] 现在无瑕宝石,完美宝石,以及所有符文都可以堆叠放置了。用赫拉迪克方块可以转换它们的可堆叠和不可堆叠形态。 有些其他的物品最近也能堆叠了,可/不可堆叠状态以上面同样的方法转换。宝石和符文是可堆叠状态时,不能镶嵌进装备的镶孔里。 <!--T:3--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | 堆叠/未堆叠物品 |- ! 材料 !! 结果 |- | 1个未堆叠的宝石/符文 || 堆叠的宝石/符文 |- | 堆叠在一起的相同的宝石/符文 || 1块未堆叠的宝石/符文 + 本次转化未使用的堆叠的宝石/符文 |} 不用方块转换公式的话,也有些方便的途径来操作这些堆叠/未堆叠的物品。: * ctrl+shift+点击-转换单一物品的堆叠/未堆叠状态 * Ctrl+点击(拿起物品时)-使物品成为堆叠形态 * ctrl+shift+点击(拿起物品时)-使物品成为未堆叠形态 <!--T:4--> 无瑕疵的宝石转换为完美宝石时需要加一枚钥匙,除此之外,其他宝石合成公式与原版一致。 <!--T:5--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | 合成宝石 |- ! 材料 !! 结果 |- | 3个同色的碎裂的宝石 || 同色的有瑕疵的宝石 |- | 3个同色的有瑕疵的宝石 || 同色宝石 |- | 3个同色宝石 || 同色无瑕疵的宝石 |- | 3个同色无瑕疵的宝石+钥匙 || 同色完美宝石 |} <!--T:6--> 现在符文向上合成公式需要加一枚钥匙。与原版对比,公式中不再需要任何宝石 <!--T:7--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | 符文升级 |- ! 材料 !! 结果 !! 备注 |- | 3 <span class="d2-orange">El|艾尔</span> Runes (#1) + 钥匙 || 1 <span class="d2-orange">Eld|艾德</span> Rune (#2) || |- | 3 <span class="d2-orange">Eld|艾德</span> Runes (#2) + 钥匙 || 1 <span class="d2-orange">Tir|特尔</span> Rune (#3) || |- | 3 <span class="d2-orange">Tir|特尔</span> Runes (#3) + 钥匙 || 1 <span class="d2-orange">Nef|那夫</span> Rune (#4) || |- | 3 <span class="d2-orange">Nef|那夫</span> Runes (#4) + 钥匙 || 1 <span class="d2-orange">Eth|爱斯</span> Rune (#5) || |- | 3 <span class="d2-orange">Eth|爱斯</span> Runes (#5) + 钥匙 || 1 <span class="d2-orange">Ith|伊司</span> Rune (#6) || |- | 3 <span class="d2-orange">Ith|伊司</span> Runes (#6) + 钥匙 || 1 <span class="d2-orange">Tal|塔尔</span> Rune (#7) || |- | 3 <span class="d2-orange">Tal|塔尔</span> Runes (#7) + 钥匙 || 1 <span class="d2-orange">Ral|拉尔</span> Rune (#8) || |- | 3 <span class="d2-orange">Ral|拉尔</span> Runes (#8) + 钥匙 || 1 <span class="d2-orange">Ort|欧特</span> Rune (#9) || |- | 3 <span class="d2-orange">Ort|欧特</span> Runes (#9) + 钥匙 || 1 <span class="d2-orange">Thul|书尔</span> Rune (#10) || |- | 3 <span class="d2-orange">Thul|书尔</span> Runes (#10) + 钥匙 || 1 <span class="d2-orange">Amn|安姆</span> Rune (#11) || 以前需要碎裂的黄宝石 |- | 3 <span class="d2-orange">Amn|安姆</span> Runes (#11) + 钥匙 || 1 <span class="d2-orange">Sol|索尔</span> Rune (#12) || 以前需要碎裂的紫宝石 |- | 3 <span class="d2-orange">Sol|索尔</span> Runes (#12) + 钥匙 || 1 <span class="d2-orange">Shael|夏</span> Rune (#13) || 以前需要碎裂的蓝宝石 |- | 3 <span class="d2-orange">Shael|夏</span> Runes (#13) + 钥匙 || 1 <span class="d2-orange">Dol|多尔</span> Rune (#14) || 以前需要碎裂的红宝石 |- | 3 <span class="d2-orange">Dol|多尔</span> Runes (#14) + 钥匙 || 1 <span class="d2-orange">Hel|海尔</span> Rune (#15) || 以前需要碎裂的绿宝石 |- | 3 <span class="d2-orange">Hel|海尔</span> Runes (#15) + 钥匙 || 1 <span class="d2-orange">Io|破</span> Rune (#16) || 以前需要碎裂的钻石 |- | 3 <span class="d2-orange">Io|破</span> Runes (#16) + 钥匙 || 1 <span class="d2-orange">Lum|卢姆</span> Rune (#17) || 以前需要有瑕疵的黄宝石 |- | 3 <span class="d2-orange">Lum|卢姆</span> Runes (#17) + 钥匙 || 1 <span class="d2-orange">Ko|科</span> Rune (#18) || 以前需要有瑕疵的紫宝石 |- | 3 <span class="d2-orange">Ko|科</span> Runes (#18) + 钥匙 || 1 <span class="d2-orange">Fal|法尔</span> Rune (#19) || 以前需要有瑕疵的蓝宝石 |- | 3 <span class="d2-orange">Fal|法尔</span> Runes (#19) + 钥匙 || 1 <span class="d2-orange">Lem|蓝姆</span> Rune (#20) || 以前需要有瑕疵的红宝石 |- | 3 <span class="d2-orange">Lem|蓝姆</span> Runes (#20) + 钥匙 || 1 <span class="d2-orange">Pul|普尔</span> Rune (#21) || 以前需要有瑕疵的绿宝石 |- | 2 <span class="d2-orange">Pul|普尔</span> Runes (#21) + 钥匙 || 1 <span class="d2-orange">Um|乌姆</span> Rune (#22) || 以前需要有瑕疵的钻石 |- | 2 <span class="d2-orange">Um|乌姆</span> Runes (#22) + 钥匙 || 1 <span class="d2-orange">Mal|马尔</span> Rune (#23) || 以前需要黄宝石 |- | 2 <span class="d2-orange">Mal|马尔</span> Runes (#23) + 钥匙 || 1 <span class="d2-orange">Ist|伊斯特</span> Rune (#24) || 以前需要紫宝石 |- | 2 <span class="d2-orange">Ist|伊斯特</span> Runes (#24) + 钥匙 || 1 <span class="d2-orange">Gul|古尔</span> Rune (#25) || 以前需要蓝宝石 |- | 2 <span class="d2-orange">Gul|古尔</span> Runes (#25) + 钥匙 || 1 <span class="d2-orange">Vex|伐克斯</span> Rune (#26) || 以前需要红宝石 |- | 2 <span class="d2-orange">Vex|伐克斯</span> Runes (#26) + 钥匙 || 1 <span class="d2-orange">Ohm|欧姆</span> Rune (#27) || 以前需要绿宝石 |- | 2 <span class="d2-orange">Ohm|欧姆</span> Runes (#27) + 钥匙 || 1 <span class="d2-orange">Lo|罗</span> Rune (#28) || 以前需要钻石 |- | 2 <span class="d2-orange">Lo|罗</span> Runes (#28) + 钥匙 || 1 <span class="d2-orange">Sur|瑟</span> Rune (#29) || 以前需要无瑕疵的黄宝石 |- | 2 <span class="d2-orange">Sur|瑟</span> Runes (#29) + 钥匙 || 1 <span class="d2-orange">Ber|贝</span> Rune (#30) || 以前需要无瑕疵的紫宝石 |- | 2 <span class="d2-orange">Ber|贝</span> Runes (#30) + 钥匙 || 1 <span class="d2-orange">Jah|乔</span> Rune (#31) || 以前需要无瑕疵的蓝宝石 |- | 2 <span class="d2-orange">Jah|乔</span> Runes (#31) + 钥匙 || 1 <span class="d2-orange">Cham|查姆</span> Rune (#32) || 以前需要无瑕疵的红宝石 |- | 2 <span class="d2-orange">Cham|查姆</span> Runes (#32) + 钥匙 || 1 <span class="d2-orange">Zod|萨德</span> Rune (#33) || 以前需要无瑕疵的绿宝石 |} <!--T:8--> == 打孔公式 == 公式打孔只能被使用在本身具有0镶孔,并可以被打孔的物品上,比如:头盔,胸甲,盾牌,和不可投掷的武器。 物品可获得的最大孔数 [[Item_Bases#Sockets|maximum sockets]] 是由底材决定的。 “标准”的物品指它既不是高级的也不是超强的也不是劣质的。 请注意, <span class="d2-gray">无形的</span> 盔甲 [[General_Changes#Bug_Fixes|bug]] BUG在PD2中已被修正。 <!--T:9--> [[File:Puzzlebox_in_Cube.png|right]] <h3 style="border-bottom:0px;">拉苏克迷盒</h3> 拉苏克迷盒是一个新物品,它能给双手武器增加2-4个镶孔,其他物品1-2个镶孔,孔数变量几率均等。 它的掉落几率与高等级符文差不多 (same [https://diablo2.diablowiki.net/Rune_Group TC] as <span class="d2-orange">Gul|古尔</span>/<span class="d2-orange">Vex|伐克斯</span>) 它能与世界石碎片 [[Worldstone Shard|Worldstone Shards]]同时作用于一个装备使它既有腐化词条又有多个镶孔,所以相当的有价值。 <!--T:51--> 拉苏克迷盒碎片也是新物品并具有同样功效, 但它不能用于暗金和套装物品! 它的稀有度跟符文<span class="d2-orange">Mal|马尔</span>差不多。 <!--T:11--> {| class="wikitable" ! 材料 !! 结果 |- | <span class="d2-orange">Ral|拉尔</span> Rune + <span class="d2-orange">Amn|安姆</span> Rune + <span class="d2-purple">完美紫宝石</span> + 标准 <span class="d2-white">白字</span> 武器 || 给武器打1-6个镶孔 |- | <span class="d2-orange">Tal|塔尔</span> Rune + <span class="d2-orange">Amn|安姆</span> Rune + <span class="d2-red">完美红宝石</span> + 标准 <span class="d2-white">白字</span> 盾牌 || 给盾牌打1-4个镶孔 |- | <span class="d2-orange">Tal|塔尔</span> Rune + <span class="d2-orange">Thul|书尔</span> Rune + <span class="d2-yellow">完美黄宝石</span> + 标准 <span class="d2-white">白字</span> 胸甲 || 给胸甲打1-4个镶孔 |- | <span class="d2-orange">Ral|拉尔</span> Rune + <span class="d2-orange">Thul|书尔</span> Rune + <span class="d2-blue">完美蓝宝石</span> + 标准 <span class="d2-white">白字</span> 头盔 || 给头盔打1-3个镶孔 |- | <span class="d2-orange">Hel|海尔</span> Rune + 回城卷轴 + 任意已打孔的物品 || 洗掉已镶嵌的宝石|符文|宝珠 |- | 3 <span class="d2-gray">完美骷髅</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan|乔丹之石]] + <span class="d2-yellow">黄金</span> 物品 || 给该物品打1孔 |- | 拉苏克迷盒 + 双手武器 || 打上2-4孔 |- | 拉苏克迷盒 + 其他物品 || 打上1-2孔 |- | 拉苏克迷盒碎片 + 非暗金/非套装的 双手武器 || 打上2-4孔 |- | 拉苏克迷盒碎片 + 非暗金/非套装的 其他物品 || 打上1-2孔 |} * 公式打孔给 <span class="d2-white">白字</span> 物品打孔时打出1-6孔数的机会均等。但实际上能打出的孔数还是受限于底材(比如 Grim Helm|残酷头盔 1/6 的几率打1孔,5/6的几率打2孔) <!--T:12--> 作为公式打孔的补充, [[Recipes#Corruptions|corruptions|腐化]] 也有几率给物品打孔。 <!--T:13--> 除了公式打孔,第五幕的第一个任务(哈洛加斯围城战)提供了另一个打孔的方法。 拉苏克会奖励玩家给一个物品打孔: * <span class="d2-white">一般白字</span> 物品打出最大孔数 [[Item_Bases#Sockets|sockets]] (取决于物品底材和物品等级) * <span class="d2-blue">魔法</span> 物品打出1-2孔 (1孔2孔机会均等) * 其他物品 (<span class="d2-gold">暗金</span>/<span class="d2-green">套装</span>/<span class="d2-yellow">黄金</span>/<span class="d2-orange">手工</span>) 可打1孔 <!--T:14--> == Upgrading Recipes == <span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's base and do ''not'' affect item affixes. <!--T:15--> Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2. <!--T:16--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Items |- ! Ingredients !! Result |- | <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Sol</span> Rune + <span class="d2-green">Perfect Emerald</span> + Normal <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Weapon || Exceptional Version of Weapon |- | <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Shael</span> Rune + <span class="d2-white">Perfect Diamond</span> + Normal <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Exceptional Version of Armor |- | <span class="d2-orange">Lum</span> Rune + <span class="d2-orange">Pul</span> Rune + <span class="d2-green">Perfect Emerald</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Weapon || Elite Version of Weapon |- | <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Lem</span> Rune + <span class="d2-white">Perfect Diamond</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Elite Version of Armor |} <!--T:17--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Items |- ! Ingredients !! Result |- | <span class="d2-orange">Ort</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Exceptional Version of Weapon |- | <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Armor || Exceptional Version of Armor |- | <span class="d2-orange">Fal</span> Rune + <span class="d2-orange">Um</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Exceptional <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Elite Version of Weapon |- | <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Pul</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Exceptional <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Armor || Elite Version of Armor |} * Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again. * Upgrading <span class="d2-gray">ethereal</span> items will not increase their current durability according to however much their maximum durability increases - their current durability may actually be [[Bugs|reduced]] by a seemingly random amount. * Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) <!--T:18--> == Repairing Recipes == The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items. <!--T:19--> {| class="wikitable" ! Ingredients !! Result !! Notes |- | <span class="d2-orange">Ort</span> Rune + non-<span class="d2-gray">ethereal</span> Weapon || Repaired/Recharged Weapon || used to require a Chipped Gem |- | <span class="d2-orange">Ral</span> Rune + non-<span class="d2-gray">ethereal</span> Armor || Repaired/Recharged Armor || used to require a Flawed Gem |- | <span class="d2-orange">Zod</span> Rune + <span class="d2-gray">Perfect Skull</span> + Item || Repaired/Recharged Item || works with <span class="d2-gray">ethereal</span> items |} <!--T:52--> == Other Modification Recipes == {| class="wikitable" ! Ingredients !! Result !! Notes |- | Vial of Lightsong + Item || Item becomes ethereal || doesn't work with set items or items that lack durability (indestructible items) |- | Lilith's Mirror + Item || Item is duplicated || the items have their color palettes changed to white & black and cannot be used in any cube recipes |} * Vial of Lightsong is a new item that can drop from any enemy (1:7.5 million chance) * Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance) <!--T:20--> == Creation Recipes == These recipes create new items - any affixes on ingredient items are not preserved. <!--T:21--> If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm: <!--T:22--> <div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) --> <div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) --> <!--T:23--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Potions</h4> |- ! Ingredients !! Result |- | Strangling Gas Potion + Any health potion || Antidote Potion |- | Any 3 health potions + Any 3 mana potions + Chipped Gem || Rejuvenation Potion |- | Any 3 health potions + Any 3 mana potions + Normal Gem || Full Rejuvenation Potion |- | 3 Rejuvenation Potions || Full Rejuvenation Potion |} <!--T:24--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Ammunition</h4> |- ! Ingredients !! Result |- | Any spear + Arrows || Javelin |- | Any axe + Any dagger || Throwing Axe |} Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed. <!--T:25--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-white">Regular</span> Items</h4> |- ! Ingredients !! Result |- | <span class="d2-orange">El</span> Rune + Chipped Gem + Low Quality Armor || Standard Quality Armor of same type (ilvl = 1) |- | <span class="d2-orange">Eld</span> Rune + Chipped Gem + Low Quality Weapon || Standard Quality Weapon of same type (ilvl = 1) |} * These recipes can be used to guarantee a certain number of sockets in combination with [[Recipes#Socketing_Recipes|Larzuk's quest]]. Unfortunately, few items can get more than 3 [[Item_Bases#Sockets|sockets]] at ilvl 1, so they have limited usefulness. <!--T:26--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items</h4> |- ! Ingredients !! Result !! Notes |- | 3 <span class="d2-blue">Magic</span> Amulets || 1 <span class="d2-blue">Magic</span> Ring (ilvl = clvl*0.75) || |- | 3 <span class="d2-blue">Magic</span> Rings || 1 <span class="d2-blue">Magic</span> Amulet (ilvl = clvl*0.75) || |- | 3 Perfect Gems + <span class="d2-blue">Magic</span> Item || <span class="d2-blue">Magic</span> Item of same type (same ilvl) || cannot be used with <span class="d2-red">corrupted</span> items |} * Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab. <!--T:27--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Sockets</h4> |- ! Ingredients !! Result |- | 3 Chipped Gems + <span class="d2-blue">Magic</span> Weapon || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 25) |- | 3 Normal Gems + Socketed Weapon || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) |- | 3 Flawless Gems + <span class="d2-blue">Magic</span> Weapon || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) |} <!--T:28--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Other Predetermined Affixes</h4> |- ! Ingredients !! Result !! Notes |- | 6 Perfect Gems (1 of each type except skull) + <span class="d2-blue">Magic</span> Amulet || <span class="d2-blue">Magic</span> Prismatic Amulet (ilvl = 50) || ''Prismatic'' = All Resistances +[16-20] |- | <span class="d2-green">Perfect Emerald</span> + Antidote Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Jade Ring (ilvl = 30) || ''Jade'' = Poison Resist +[21-30]% |- | <span class="d2-red">Perfect Ruby</span> + Exploding Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Garnet Ring (ilvl = 30) || ''Garnet'' = Fire Resist +[21-30]% |- | <span class="d2-yellow">Perfect Topaz</span> + Rejuvenation Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Coral Ring (ilvl = 30) || ''Coral'' = Lightning Resist +[21-30]% |- | <span class="d2-blue">Perfect Sapphire</span> + Thawing Potion + <span class="d2-blue">Magic</span> Ring || <span class="d2-blue">Magic</span> Cobalt Ring (ilvl = 30) || ''Cobalt'' = Sapphire Resist +[21-30]% |- | Any 4 health potions + Any <span class="d2-red">ruby</span> + <span class="d2-blue">Magic</span> Sword || <span class="d2-blue">Magic</span> Sword of the Leech (same type, ilvl = 30) || ''of the Leech'' = [4-5]% Life Stolen per Hit |- | Any 2 <span class="d2-gray">skulls</span> + <span class="d2-blue">Magic</span> Shield + Any Spiked Club || <span class="d2-blue">Magic</span> Shield of Spikes (same type, ilvl = 30) || ''of Spikes'' = Attacker Takes Damage of [4-6] |- | Any <span class="d2-white">diamond</span> + Any Kris + Any staff + Any belt || <span class="d2-blue">Magic</span> Savage Polearm (random type, ilvl = 50) || ''Savage'' = +[66-80]% Enhanced Damage |} <!--T:29--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-yellow">Rare</span> Items</h4> |- ! Ingredients !! Result !! Notes |- | 6 <span class="d2-gray">Perfect Skulls</span> + <span class="d2-yellow">Rare</span> Item || <span class="d2-yellow">Rare</span> Item of same type (ilvl = clvl*0.4 + ilvl*0.4) || cannot be used with <span class="d2-red">corrupted</span> items |- | <span class="d2-gray">Perfect Skull</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || <span class="d2-yellow">Rare</span> Item of same type (ilvl = clvl*0.66 + ilvl*0.66) || cannot be used with <span class="d2-red">corrupted</span> items |} * Rerolling <span class="d2-yellow">rare</span> items with <span class="d2-gray">perfect skulls</span> is a good way to get more opportunities at getting specific <span class="d2-yellow">rare</span> items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling, the ilvl for can stabilize as high as ilvl 65 with a level 98+ character. <!--T:30--> <div id="Imbue"></div> Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation: <!--T:31--> : <code>imbued ilvl = clvl + 4</code> (capped at 99) * if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter) * if the item is capable of getting pointmods (staffmods), it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills) : Note: Pointmod chances are increased based on the character's level, up to level 94 <!--T:32--> Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear. <!--T:33--> While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares. <!--T:34--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Quest Items</h4> |- ! Ingredients !! Result |- | [[Amulet of the Viper]] + [[Staff of Kings]] || [[Horadric Staff]] |- | Khalim's Eye + Khalim's Brain + Khalim's Heart + [[Khalim's Flail]] || [[Khalim's Will]] |} <!--T:35--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Jewel Fragments</h4> |- ! Ingredients !! Result |- | 1-15 Jewels + Key || 1-15 Jewel Fragments |} Jewel Fragments are new items - they have no affixes and cannot be socketed into equipment, but can stack up to 50 and be used like jewels for recipes. <!--T:36--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Essences</h4> |- ! Ingredients !! Result |- | Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction || Token of Absolution |} Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty. (same drop chances) * '''Token of Absolution''' resets character skills/stats ** '''Twisted Essence of Suffering''' drops from Andariel/Duriel (~16.1%/~21.3% chance) ** '''Charged Essence of Hatred''' drops from Mephisto (~8.3% chance) ** '''Burning Essence of Terror''' drops from Diablo (~8.3% chance) ** '''Festering Essence of Destruction''' drops from Baal (~8.3% chance) <!--T:37--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Other Items</h4> |- ! Ingredients !! Result |- | Sigil of Madawc + Sigil of Talic + Sigil of Korlic || Relic of the Ancients |- | Any 3 uber organs (Mephisto's Brain, Diablo's Horn, Baal's Eye) + Key || Pandemonium Talisman |- | Prime Evil Soul + Black Soulstone + Pure Demonic Essence || Vision of Terror |- | Trang-Oul's Jawbone + Splinter of the Void + [[Hellfire Torch]] || Voidstone |} Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone, and all their ingredients (except the uber organs and Hellfire Torch) are new items. <!--T:53--> Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Note that only 1 uber zone (or map) may be opened per game. <!--T:54--> * '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain ** '''Sigil of Madawc''' drops from T1 map monsters (1:12k chance) ** '''Sigil of Talic''' drops from T2 map monsters (1:10k chance) ** '''Sigil of Korlic''' drops from T3 map monsters (1:8k chance) <!--T:55--> * '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ) ** '''Mephisto's Brain''' drops from Uber Izual in the Furnace of Pain ** '''Diablo's Horn''' drops from Lilith (sometimes referred to as Uber Andariel) in the Matron's Den ** '''Baal's Eye''' drops from Uber Duriel in the Forgotten Sands <!--T:56--> * '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants) ** '''Prime Evil Soul''' drops from Diablo/Baal in Hell difficulty (2% chance - unconfirmed) ** '''Black Soulstone''' drops from [[Monsters#Ubers|Uber Tristram]] bosses (12% chance per uber boss) ** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (2% chance - unconfirmed) <!--T:57--> * '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]] ** '''Splinter of the Void''' drops from [[Maps|Shadow of Mendeln]] map event (40% chance - unconfirmed) ** '''Trang-Oul's Jawbone''' drops from undead enemies (1:45k chance in Hell, 3x/9x rarer in Nightmare/Normal) ** [[Hellfire Torch]] <!--T:38--> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Portals</h4> |- ! Ingredients !! Result !! Notes |- | [[Wirt's Leg]] + Tome of Town Portal || Opens a portal to the Moo Moo Farm (Secret Cow Level) || Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty |- | Key of Terror + Key of Hate + Key of Destruction || Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands) || Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game |} Killing the Cow King will no longer prevent you from opening the Secret Cow Level. <!--T:58--> Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps. <!--T:59--> * '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance) * '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance) * '''Key of Destruction''' drops from [[Monsters#Nihlathak|Nihlathak]] (1:8 chance) and [[Monsters#Izual|Izual]] (1:9 chance) <!--T:60--> <div id="Legacy"></div> {| class="non-table mw-collapsible mw-collapsed" |+ Legacy Recipes |- | {| class="wikitable" |- ! Ingredients !! Result |- | 2 Ancient Bone Fragments + [[Hellfire Torch]] || Trang-Oul's Jawbone |} Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable. |} <!--T:39--> == Crafting == Main article: [[Crafting#Changes_in_PD2|Crafting]] <!--T:41--> == Corruptions == Main article: [[Corruptions]] == Maps == Main article: [[Maps#Modification|Maps]]
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